Computer Graphics
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Computer Graphics
2083 Boards
Section A
Answer any two questions.
1
What is Polygon fill test? Write the algorithm for both conditions of Bresenham's line drawing algorithm and derive the initial decision parameter for less than 1.
10
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2
What is blobby object? Define uniform scaling. Reflect the object (2,3), (4,3) and (4,5) about the line y=x+1.
10
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3
What do you mean by octree representation? Derive a transformation matrix due to orthographic and oblique parallel projection.
10
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Section B
Answer any eight questions.
4
List the software standards for graphics software. Discuss about display processors.
5
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5
Why is it required to detect visible surface in 3D viewing and not in 2D? Explain. [5]
5
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6
Find the co-ordinate at u=0.2 with respect to the control points (1,1), (4,6), (8,−3) and (12,2) using Bezier function.
5
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7
Discuss about rendering pipeline of OpenGL and call back functions.
5
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8
Define virtual reality. Describe its applications.
5
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9
Explain the method of Phong shading for polygon rendering.
5
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10
List any two limitations of Scan-Line algorithm. Distinguish between diffuse and specular reflection.
5
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11
Explain about Binary Space Partition Trees.
5
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12
What do you mean by symmetry in mid-point circle drawing algorithm? Discuss the use of Polygon table.
5
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