csc214

Computer Graphics

Medium Exam Preparation: 3 - 4 days
Question Papers (8)
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FM: 60 PM: 24

Computer Graphics

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Section A

Answer any two questions.

1

Explain Bresenham’s line drawing algorithms. Compare it with DDA line algorithm. Draw a line from (2, 3) to (10, 8) by using Bresenham’s algorithm.

10

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2

What is a polygon mesh? Describe its types. Construct a polygon table and edge table for a cube of side 2 units placed with one vertex at origin.

10

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3

Explain the Painter’s algorithm for visible surface detection. Explain the BSP tree method used for visible surface determination. How does it divide the space and organize objects in a scene?

10

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Section B

Answer any eight questions.

4

Explain the need for machine-independent graphics languages. How do such standards benefit application developers?

5

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5

Define 2D rotation in computer graphics. Derive the rotation matrix and calculate the new coordinates of a point (2, 3) after a rotation of 45 degree about the origin.

5

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6

How is the transformation matrix computed when switching from one coordinate system to another? Illustrate with an example.

5

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7

Explain the 3D viewing pipeline in computer graphics. Explain about how a 3D world coordinate system is transformed to a 2D screen?

5

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8

For control points P0(0,0), P1(1,2), P2(3,3), and P3(4,0), calculate the Bezier curve point at u = 0.5. Also plot the rough curve shape.

5

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9

What is spatial-partitioning representation? Explain how it differs from boundary representation in terms of geometry storage and processing.

5

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10

What is constant intensity shading? Compare Phong shading and fast Phong shading.

5

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11

Discuss the use of virtual reality in education. How does VR enhance student engagement and learning outcomes?

5

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12

Write short notes on

a. Lighting in OpenGL
b. Orthographic projection.

5

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